P4Y Guardian is the enterprise anti-cheat SDK trusted by leading game studios to protect competitive integrity in real time — with less than 0.3% CPU overhead and zero user friction.
A modular SDK covering every layer — from ring 0 to your telemetry pipeline. Plug it in, ship it, forget about cheaters.
Signed Windows kernel driver monitors process integrity, module loading, and memory tampering at ring 0.
Sub-second event streaming through our secure SDK. Detect anomalies before they turn into competitive losses.
Server-side models trained on billions of matches flag statistical outliers no signature-based system can catch.
SOC 2 Type II, ISO 27001. Reviewed quarterly by Trail of Bits. Full compliance package available under NDA.
Windows, macOS, Linux, consoles. One SDK, one API. Ship your title on every platform without a rewrite.
<0.3% CPU, <15 MB RAM. Independently benchmarked. Players won't know we're there — cheaters will.
A single header, a handful of calls. The SDK handles driver installation, sandboxing, and telemetry transport automatically.
Get the SDK →// game_startup.cpp
#include <p4y/guardian.h>
int main() {
p4y::Guardian::Init({
.studioId = "nexus-42",
.titleId = "orbital-rush",
.telemetry = p4y::Endpoint("api.p4ypal.net"),
});
p4y::Guardian::OnAnomaly([](auto& ev) {
log("[ac]", ev.kind, ev.confidence);
});
RunGameLoop();
p4y::Guardian::Shutdown();
}
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